Races

The Central Continent is home to many races. As of the Concord Era, Humans are the most prevalent race, followed by the three races of the Empire. Due to a lack of census information, the true size of Orc and Thri-Kreen populations are vague at best.

  • Human: First documented as a second-class race during the Three Empire Era, their tenacity and ambition helped them establish firm footholds in-between the empires, and now stand as sovereigns of the ruling nations.
  • Dragonborn: Once the proud rulers of the Arkhosian Empire, their steadfast organization during the war allowed for a few kingdoms to live on.
  • Tiefling: Currently a race of refugees following the destruction of their empire at the hands of the Dragonborn, and later the very Demons they summoned forth as allies, most Tieflings are forced to live on the fringes of society due to the overt stigma surrounding their infernal heritage.
  • Minotaur: With their empire being the first to fall following the great madness that swept their people, most Minotaurs in the post-Empire age carry their pride as a most prized possession, and are often sought for their skills in arms, leading to a reputation as powerful mercenaries.
  • Hobgoblin: Regarded as militaristic and xenophobic to a fault, Hobgoblins are distrusted wherever they walk, though their martial skill is rarely underestimated. Rarely emerging from their home kingdom, almost all Hobgoblins seen outside of the kingdom are either specialist forces or exiles.
  • Orc: Often referred to as ‘The Scourge of the Northern Wastes’, Orcs are the ‘bogeymen’ of past empires and present kingdoms, constantly standing as a threat to civil peace. While they once roamed the lands as seemingly unstoppable barbarian hoards, a Ruulian campaign and subsequent enforcement by Vulwyn has kept them caged up in the north.
  • Thri-Kreen: The Thri-Kreen seek nothing more than to venerate The Mantis God and destroy all creatures they see as anathema to the mantis creed. While they mostly remained isolationist in The Hive City, recent events have seen them marching en-masse eastwards towards the Human kingdoms.
  • Elf: Nomadic travellers, most Elves are characterized by their societal refusal to establish any form of dwelling, instead constructing shrines and living amongst nature, channelling their ancient traditions dating back to before they crossed into The Material Plane.
  • Dwarf: Dwarves are a frustratingly contradictory race to outsiders, often staying distant and taciturn while also greatly desiring international recognition and trade, though only on their terms. Despite their prickly demeanour, Dwarven skill in metallurgy has garnered them many allies who bow to their demands in exchange for otherwise inaccessible craft-works.
  • Drow: Once part of the surface-dwelling Elves, the Drow were the Elves who descended underground after a great schism following their entry into the Material Plane. Due to their racial resonance with the arcane, they soon adapted to their surroundings, and became known as the ‘dark Elves’, more commonly referred to as Drow. While they live separately, their cultures are often seen as a subtle twisting of that of their cousins.
  • Halfling: Halflings are often found in their peaceful hamlets or melding together seamlessly with other races, and have done so since their obscure origins that possibly stretch back even before the Conquest Era. Despite their apparent irrelevance to the wider scale, Halfling communities are known to often be more than meets the eye, and some Halfling elders are renowned as keepers of secrets known to few others.
  • Ancient: Ancients are a mysterious race of anthropomorphic animals, who were said to have ruled over The Central Continent during the Ancient Era, before their numbers dwindled without reason, and the three empires subsequently rose. Most scholars theorize that they emerged as part of the evolution of animals from exposure to magic. According to RR, Ancients are immune to the effects of Babylon.

Races

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